Overview
The Tactical Assault: Combat Cards™ are a fun and innovative way to fight combined arms battles on the tabletop battlefield. The Combat Cards are designed to bring all of the detailed elements of land warfare – including the fog of war – to the tabletop in a narrative card-driven format that is easy to play yet full of challenges. To be successful you must be creative in your strategies, flexible in your tactics and attentive to the ever changing battlefield.
The key to the Combat Cards is the way in which they simulate every commander’s struggle with maximizing the use of their available assets in the face of the multitude of hazards, delays and other challenges on the battlefield. The Combat Cards integrate all of this in a fast and easy to use system that challenges players to balance the need for careful planning with a willingness to take risks and seize upon sudden opportunities.
The Combat Cards can be utilized for just about any modern historical period, starting with the 20th century, as well as any science fiction setting. They can be used with any scale of miniatures, any sized battlefield and for any size of battle – ranging from the smallest skirmish action all the way up to massive operational level maneuvers.
Inspiration…
Thursday, March 28th, 2013Our friend Mac Walker has posted another great visual Combat Cards battle report in his blog, which you can check out here:
For this battle Mac has also incorporated the Technology Cards as well as an “area” movement method somewhat similar to the Legendary Battles rules. These, along with the fascinating “historical” periods he taps for his scenarios, make his battles all very interesting.
Thanks for sharing Mac!
Info… Bigger Tokens
Thursday, February 14th, 2013We have received a lot of positive feedback from folks about our new snazzier token designs, however the rather small size of each token and the fiddly nature of using them on the battlefield have apparently been causing folks a few issues (it appears that there have been more than a few instances of status tokens being lost in the terrain and players not realizing it…).
So, in response, we have just posted a new set of larger tokens in the Free Downloads page for both the Combat Cards and the Fantasy Cards. The tokens are identical to their smaller cousins, except bigger (about an inch across now). This should help make it easier to keep track of them on the battlefield without making them too visually obtrusive or aesthetically annoying. (more…)
Designer Q&A…
Monday, October 22nd, 2012In this installment a couple of questions about deploying forces in the Combat Cards are discussed…
When my friend and I play a game, we usually just deploy our forces along our table edges and set out some objectives in the middle of the table. Unfortunately our battles always seem to end in a stalemate, with neither of us able to get to any of the objectives – we instead just sit and shoot at each other. Are we doing something wrong?
You really aren’t doing anything wrong; it is just that the rules are just working the way they are supposed to. As can be seen in numerous historical examples, moving in the face of a concentrated enemy force is usually going to prove costly and fruitless.
Whenever folks deploy along an edge of a battlefield they are in effect setting up “gun-lines”, a powerful formation created when a mixture of long and short range weapons interweave their fields of fire to make movement on the battlefield almost impossible. (more…)