Overview
The Tactical Assault: Combat Cards™ are a fun and innovative way to fight combined arms battles on the tabletop battlefield. The Combat Cards are designed to bring all of the detailed elements of land warfare – including the fog of war – to the tabletop in a narrative card-driven format that is easy to play yet full of challenges. To be successful you must be creative in your strategies, flexible in your tactics and attentive to the ever changing battlefield.
The key to the Combat Cards is the way in which they simulate every commander’s struggle with maximizing the use of their available assets in the face of the multitude of hazards, delays and other challenges on the battlefield. The Combat Cards integrate all of this in a fast and easy to use system that challenges players to balance the need for careful planning with a willingness to take risks and seize upon sudden opportunities.
The Combat Cards can be utilized for just about any modern historical period, starting with the 20th century, as well as any science fiction setting. They can be used with any scale of miniatures, any sized battlefield and for any size of battle – ranging from the smallest skirmish action all the way up to massive operational level maneuvers.
Designer Q&A…
Thursday, September 13th, 2012We often get some really great questions from folks about various aspects of the Combat Cards or the Fantasy cards. We decided to start having the designer of the rules tackle a few of them here on the website…
Why a diceless miniatures game? Do you simply hate dice, or were there other reasons?
Well, while every gamer has had their fair share of bad dice days, it really wasn’t why the games ended up being card driven. The card mechanic just offered the best way to bring together all of the elements we were trying to achieve with the rules: (more…)
Tips & Tricks… Elevated Terrain
Monday, June 4th, 2012When using elevated terrain in your battles it is usually necessary to mark each level of elevation (e.g. Low, Medium, High, etc.) so lines of sight, defensive benefits, etc. can be determined.
This is easy enough if your terrain is obvious like stepped hills (i.e. wedding cake style) or stark like buildings or rocky spires.
In those situations where the terrain is more gradually sloping, and thus lacks clear delineation, it can be somewhat challenging to determine where one elevation starts and another ends. (more…)
Inspiration…
Tuesday, May 15th, 2012Here are few pictures from a another recent playtest – this time for Set II of the Technology Cards. The battle was set somewhere in southern West Germany in the summer of 1982. With the UK distracted by the Falklands War, the Warsaw Pact decided to try and seize a little more industrialized territory for itself.
The battle was fought using 6mm Micro Armor (some of which was actually purchased in 1982…). Enjoy!