Overview
The Tactical Assault: Combat Cards™ are a fun and innovative way to fight combined arms battles on the tabletop battlefield. The Combat Cards are designed to bring all of the detailed elements of land warfare – including the fog of war – to the tabletop in a narrative card-driven format that is easy to play yet full of challenges. To be successful you must be creative in your strategies, flexible in your tactics and attentive to the ever changing battlefield.
The key to the Combat Cards is the way in which they simulate every commander’s struggle with maximizing the use of their available assets in the face of the multitude of hazards, delays and other challenges on the battlefield. The Combat Cards integrate all of this in a fast and easy to use system that challenges players to balance the need for careful planning with a willingness to take risks and seize upon sudden opportunities.
The Combat Cards can be utilized for just about any modern historical period, starting with the 20th century, as well as any science fiction setting. They can be used with any scale of miniatures, any sized battlefield and for any size of battle – ranging from the smallest skirmish action all the way up to massive operational level maneuvers.
Archive of all ‘Designer’s Notes…’ Articles
Designer Notes… Special Functions
Tuesday, April 5th, 2011One question that often comes up when folks first look into the Combat Cards is “Do the units have any special functions?”. After all, what makes a Recon Unit different from an Armored Unit? Or a Command unit different from an Infantry Unit?
The simple answer is yes, many units have unique functions in the game that differentiate them from other units. (more…)
Designer Notes… Command Units
Sunday, March 27th, 2011One of the most misunderstood units in the Combat Cards is the Command Unit. Most folks think of the Command Unit as the overall commander of the force, responsible for directing the actions of all other units. With this understandable perception, players are sometimes puzzled by the rather limited command range of the these units – typically only a short distance from the unit itself.
Unfortunately, this isn’t exactly the intended role of these units. (more…)