Overview
The Tactical Assault: Combat Cards™ are a fun and innovative way to fight combined arms battles on the tabletop battlefield. The Combat Cards are designed to bring all of the detailed elements of land warfare – including the fog of war – to the tabletop in a narrative card-driven format that is easy to play yet full of challenges. To be successful you must be creative in your strategies, flexible in your tactics and attentive to the ever changing battlefield.
The key to the Combat Cards is the way in which they simulate every commander’s struggle with maximizing the use of their available assets in the face of the multitude of hazards, delays and other challenges on the battlefield. The Combat Cards integrate all of this in a fast and easy to use system that challenges players to balance the need for careful planning with a willingness to take risks and seize upon sudden opportunities.
The Combat Cards can be utilized for just about any modern historical period, starting with the 20th century, as well as any science fiction setting. They can be used with any scale of miniatures, any sized battlefield and for any size of battle – ranging from the smallest skirmish action all the way up to massive operational level maneuvers.
Archive of all ‘How Do I…’ Articles
How Do I… Match Unit to Model
Thursday, March 3rd, 2011A frequent dilemma that comes up for players as they prepare their forces for battle is how to classify a particular model for the upcoming battle. Should it be an Armored Unit? What about a Behemoth? If it is light in armor and weaponry, should it instead be a Recon Unit? While there is no easy answer for this, there are a couple of perspectives to keep in mind.
First, remember that your force is structured around the units, not the models. The model simply serves to remind the players of what unit it is for this battle. So if your army has four Armored Units in it, it really doesn’t matter if you are going to use a German Panzer III or Panzer IV tank model to represent them. The important thing is that you chose models that will help you remember what the unit is supposed to be – there is nothing more frustrating than to lose a game because you used armored car models to represent Armored Units, but forgot that during the game and instead used them as Recon Units. (more…)