Overview
The Tactical Assault: Combat Cards™ are a fun and innovative way to fight combined arms battles on the tabletop battlefield. The Combat Cards are designed to bring all of the detailed elements of land warfare – including the fog of war – to the tabletop in a narrative card-driven format that is easy to play yet full of challenges. To be successful you must be creative in your strategies, flexible in your tactics and attentive to the ever changing battlefield.
The key to the Combat Cards is the way in which they simulate every commander’s struggle with maximizing the use of their available assets in the face of the multitude of hazards, delays and other challenges on the battlefield. The Combat Cards integrate all of this in a fast and easy to use system that challenges players to balance the need for careful planning with a willingness to take risks and seize upon sudden opportunities.
The Combat Cards can be utilized for just about any modern historical period, starting with the 20th century, as well as any science fiction setting. They can be used with any scale of miniatures, any sized battlefield and for any size of battle – ranging from the smallest skirmish action all the way up to massive operational level maneuvers.
Archive of all ‘Designer Q&A…’ Articles
Designer Q&A…
Monday, October 22nd, 2012In this installment a couple of questions about deploying forces in the Combat Cards are discussed…
When my friend and I play a game, we usually just deploy our forces along our table edges and set out some objectives in the middle of the table. Unfortunately our battles always seem to end in a stalemate, with neither of us able to get to any of the objectives – we instead just sit and shoot at each other. Are we doing something wrong?
You really aren’t doing anything wrong; it is just that the rules are just working the way they are supposed to. As can be seen in numerous historical examples, moving in the face of a concentrated enemy force is usually going to prove costly and fruitless.
Whenever folks deploy along an edge of a battlefield they are in effect setting up “gun-lines”, a powerful formation created when a mixture of long and short range weapons interweave their fields of fire to make movement on the battlefield almost impossible. (more…)
Designer Q&A…
Thursday, September 13th, 2012We often get some really great questions from folks about various aspects of the Combat Cards or the Fantasy cards. We decided to start having the designer of the rules tackle a few of them here on the website…
Why a diceless miniatures game? Do you simply hate dice, or were there other reasons?
Well, while every gamer has had their fair share of bad dice days, it really wasn’t why the games ended up being card driven. The card mechanic just offered the best way to bring together all of the elements we were trying to achieve with the rules: (more…)