Overview
The Tactical Assault: Combat Cards™ are a fun and innovative way to fight combined arms battles on the tabletop battlefield. The Combat Cards are designed to bring all of the detailed elements of land warfare – including the fog of war – to the tabletop in a narrative card-driven format that is easy to play yet full of challenges. To be successful you must be creative in your strategies, flexible in your tactics and attentive to the ever changing battlefield.
The key to the Combat Cards is the way in which they simulate every commander’s struggle with maximizing the use of their available assets in the face of the multitude of hazards, delays and other challenges on the battlefield. The Combat Cards integrate all of this in a fast and easy to use system that challenges players to balance the need for careful planning with a willingness to take risks and seize upon sudden opportunities.
The Combat Cards can be utilized for just about any modern historical period, starting with the 20th century, as well as any science fiction setting. They can be used with any scale of miniatures, any sized battlefield and for any size of battle – ranging from the smallest skirmish action all the way up to massive operational level maneuvers.
Info…
Friday, May 20th, 2011A new Army of the Week is up. This time we are taking the Combat Cards skirmish style with a WWII American patrol in central Italy circa 1944.
Scenarios…
Thursday, May 19th, 2011Another new scenario has been posted, this time for the Combat Cards (Scenario #6: Armored Assault). In this battle a rag-tag group of defenders, hindered by their own mobility, must fend off the relentless advance of a more mobile armored assault force. There is more to this scenario that may appear at first blush though – it generated some very interesting deployments and outcomes in playtesting!
How Do I… Historical Units
Thursday, May 12th, 2011One question about the Combat Cards that comes up a lot from history buffs, is how to match historical units with the specific Unit Types when playing a historical battle or scenario. Sometimes it just doesn’t feel right to assign Armored Unit status to what was essentially a light tank, just because it was called a “tank”. Often in reality, units performed so poorly in the roles they were designed for – either due to design flaws or obsolescence – that they were not employed in the originally intended fashion. So how is this worked into the Combat Cards? (more…)