Overview
The Tactical Assault: Combat Cards™ are a fun and innovative way to fight combined arms battles on the tabletop battlefield. The Combat Cards are designed to bring all of the detailed elements of land warfare – including the fog of war – to the tabletop in a narrative card-driven format that is easy to play yet full of challenges. To be successful you must be creative in your strategies, flexible in your tactics and attentive to the ever changing battlefield.
The key to the Combat Cards is the way in which they simulate every commander’s struggle with maximizing the use of their available assets in the face of the multitude of hazards, delays and other challenges on the battlefield. The Combat Cards integrate all of this in a fast and easy to use system that challenges players to balance the need for careful planning with a willingness to take risks and seize upon sudden opportunities.
The Combat Cards can be utilized for just about any modern historical period, starting with the 20th century, as well as any science fiction setting. They can be used with any scale of miniatures, any sized battlefield and for any size of battle – ranging from the smallest skirmish action all the way up to massive operational level maneuvers.
Inspiration…
Monday, October 1st, 2012Just a couple of quick shots from a recent playtest for the new scenario rules being worked on.
While not the best photographs, you can get a sneak peak at some of the new and improved tokens we will be offering for the Legendary Battles line, as well as the new geomorphic map panels that are coming.
Set in the WW2 Eastern theater, the battle was a really fun fight. Unfortunately for the Axis side – as you may be able to tell from one of the shots with all of the Out of Action & Shaken markers – they were having a very rough go of it, but they enjoyed themselves nonetheless.
As for the scenario rules – the players agreed they really liked them so far.
Until next time – enjoy
Clarifications…
Friday, September 28th, 2012It Is Official…
We have amended the wording in the core rules for both Combat Cards and the Fantasy Cards to allow players to both play and discard cards in the same turn (see the new Playing & Discarding Golden Rule). The result is now a faster game with even more difficult tactical choices and options!
We would like to thank everybody who shared their thoughts on the change and its impact – we really do appreciate hearing from the folks who play the games!
Clarifications…
Friday, September 21st, 2012We have slightly adjusted the wording of the “Only if Usable” Golden Rule to better clarify the rule’s effect on units not on the battlefield.
The intent of the rule is to prohibit units from having Actions or Situations played on them if they cannot utilize the Action or Situation or, more specifically, any part of the Action or Situation. (more…)